While Attributes describe the raw, innate potential of your character, Skills describe what your character has learned and trained over the course of their life. A specific language, knowledge in a certain field, the ability to fight with a sword or to drive a car are typical skills.
In WIRE, we divide skills into four categories:
- Combat Skills reflect your training with weapons, armour, and defensive techniques.
Example: Swords, Parry, Dodge
- Action Skills reflect your training in certain abilities and skills.
Example: Handle Animal, Perform, Pilot
- Knowledge Skills reflect what you have learned about a specific thing.
Example: Pop Culture of the 1980s, Cyberpunk Novels, Weapons of World War II
- Language Skills reflect your ability to speak and understand a language.
Example: English, Elvish, Infernal
Many skills in WIRE are setting-dependent, so you should ask your Chronist which packs and skills are suitable for your setting. Some Chronists will also develop their own skills and skill templates for their setting.
Learning a Skill
To learn or improve a skill, you need to spend CP. Each category of skills has a different price tag, depending on their impact on the game. To find out how much you need to spend, check the respective table below.
The first column of each table shows the skill level you have at this moment. The columns next to it show the skill level you want to reach. The table cell below your target skill level contains the CP you need to spend.
Action & Combat Skills
Knowledge & Language Skills
During Character Creation, you may buy skills at a maximum rank of 4. You may spend as many CP as you like on your skill if no skills exceed that maximum rank. These limitations do not occur for characters during gameplay. The only exception to this rule is your native language, which will start at the maximum rank of 10 without cost.
Each skill has an attribute aligned to it. If you don’t have ranks in a certain skill, but need to use it in a situation, you may use the skill untrained. This will allow you to add the aligned attribute as a bonus, but with a -1 penalty.
A trained person is still more effective than somebody who is talented, but lacks the sufficient training.